

Diablo IV’s first season, Season of the Malignant, kicks off tomorrow, July 20, and ahead of its start, developer Blizzard has pushed live a new update that features some significant changes for the game.
This new update, 1.1.0a, brings new items and aspects to Diablo IV alongside bug fixes, buffs and nerfs, and more. Let’s start with perhaps the most exciting addition in this update for players preparing their builds for Season of the Malignant: six new Unique items and seven new Legendary aspects.
Unique Items are the highest tier of loot you can obtain in Diablo IV – I beat the campaign last night after 28 hours and only just received my first piece of Unique gear. They feature excellent stat boosts and unique bonus effects and are tailor-made for specific builds. There are now six new Unique items to track down while playing in Diablo IV’s most challenging tier, World Tier IV.
Alongside new Unique Items and Legendary Aspects, Blizzard has brought a swath of bug fixes to Diablo IV. While we won’t be breaking those down here – there are a ton – we’ll note these bug fixes cover accessibility, challenges, cooperative play, dungeons, class-specific gameplay, items and aspects, monsters, quests and events, UI and user experience, and more. Head to Blizzard’s blog here for the full rundown of fixes.
This update brings various gameplay updates to Diablo IV as well. Altar of Lilith unlocks and map discovery is now account-wide, meaning it will progress across Eternal Realm characters and Seasonal characters, and Renown values have been increased in both side quests and dungeons. There’s even more in the patch notes, too.
On the World Tier side of things, many of the values associated with each have been adjusted.
Blizzard says, “Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.”
Here’s an example from Blizzard, using World Tier III:
Reward experience for competing Whispers in World Tiers III and IV has been significantly increased, and bonus experience rewards for killing monsters at a higher level than you have also been increased.
Blizzard’s patch notes for this new Diablo IV update end with a rather extensive list of balance updates, and every class – Barbarian, Druid, Necromancer, Rogue, and Sorcerer – has received some buffs and nerfs. You can read those in the full patch notes blog here.
“As our community continues to battle the Burning Hells, the builds emerging from new players have shocked and delighted us,” Blizzard writes in the patch notes. “We’ve chosen to focus Season of the Malignant balance updates on clear itemization disparities over redesigns of Class features. The Class changes are largely focused on numeric increases to Skill Upgrades and Legendary Aspects that players haven’t yet found compelling.
“Additionally, we’re changing Critical Strike Damage Paragon Glyps to empower all damage – instead of only Core skills – to enable more build strategies. There are also a few Class stat decreases on sources which grant extreme amounts of damage, healing, or Unstoppable. In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game.”
Blizzard ends by stating Diablo IV is meant to evolve through its Seasons, and the adjustments made with each season will evolve alongside them.
For more about Diablo IV, check out the reveal of Season of the Malignant, and then read Game Informer’s Diablo IV review. If you’re interested in attending this year’s BlizzCon, check out this story for BlizzCon 2023 pricing and more.
How do you feel about this update? Let us know in the comments below!