Red Dead Redemption
As a huge fan of Westerns and Grand Theft Auto, it’s an understatement
to say that Red Dead Redemption is in my wheelhouse. Each time Rockstar
swings by the office to give us a glimpse my enthusiasm increases, so
it was with great anticipation that I took hold of the revolver for our
first hands-on session.
For
those of you late to the party, Red Dead Redemption is Rockstar’s first
fully realized foray into the Wild West. While the company best known
for Grand Theft Auto picked up the publishing rights from Capcom for
Red Dead Revolver and fine-tuned it for release, Redemption has been
built from the ground up with an open-world experience in mind.
The story follows John Marston, an outlaw who has a
change of heart when he gets severely injured during a heist and his
fellow outlaws leave him for dead. After living three years on the
straight and narrow, a shady government law enforcement group that
plays by its own rules gives Marston an ultimatum – hunt down his old
posse or sacrifice his wife and son instead.
Wild, Riled West |
Before the
Rockstar team lets us dive into the game, they show off a new scenario
that finds Marston working in tandem with the Mexican army. In previous
missions we’ve seen him enlist the help of the rebels, so it’s clear
Marston isn’t above playing opposing sides against each other to
further his cause. In this case, the goal is to infiltrate the rebel
stronghold atop a nearby red rock cliff.
As the small band of
Mexican soldiers takes cover behind a few wooden crates, rebel snipers
stationed on the ridge above open fire. As Marston picks off enemies
with his rifle one by one, we watch them tumble to their deaths off the
side of the cliff. Once the snipers are neutralized, Marston and a
squad of about a dozen soldiers shoot their way up the side of the
cliff. Marston uses all of the weapons at his disposal, emptying his
six-shooter into enemies with the slow-motion Dead Eye painting
mechanic, throwing Molotov cocktails (which Rockstar dubs Fire Bottles)
at large groups of rebels, and pulling off brutal gut shot executions
when the fighting gets up close and personal.
As the sun sets,
a smoky haze falls over the battlefield and I take a moment to
appreciate the amazing vista where this fight is taking place. The
impressive desert setting looks like it’s ripped straight out of an
Albert Bierstadt painting. Gorgeous landscapes like this aren’t
uncommon in Red Dead – every location I’ve seen thus far is equally
awe-inspiring.
Shifting back to the fight, the Mexican army
finally overruns the encampment. Marston reconvenes with the head of
the operation, and in the background we witness the army executing the
remaining rebels by shooting them off the cliff. No Geneva Convention?
No problem.
For our first hands-on action, Rockstar jumps us to a different point
in the game. Marston and his horse trot into the quaint, dusty desert
town of Armadillo in search of Bill Williamson, a former partner in
crime who is rumored to shack up in the area. To locate him, we must
enlist the help of the town marshal. Before he’ll agree to help,
however, Marston must accompany him in hunting down a local group of
bandits terrorizing the town.
After spotting one of the
bandits stumbling out of the saloon and mounting up, I whistle for my
horse. As the horse trots up, I hit the Y button to get in the saddle
and start following the petty criminal to the group’s hideout.
Controlling the horse takes getting used to, but it handles well once
you learn the nuances. By double-tapping the A button, Marston digs in
his spurs and the horse picks up speed. A quick tap of the right
shoulder button pulls back the reins, signaling the horse to slow or
stop. Press the left shoulder button and Marston pulls his firearm for
use on horseback. As I gallop toward the hideout with the marshal, the
bandits spot me and open fire.
Anyone familiar with Grand Theft
Auto controls will feel right at home in Red Dead Redemption. Jumping
off the horse and into combat, I pull up the weapon wheel with the left
shoulder button to select the rifle, then dive into cover by pushing
the right shoulder button. Sensing a lull in the enemy fire, I pop from
cover to take aim with the left trigger, line up a headshot, and fire.
The
gunplay is nothing if not visceral – the weapons pack a serious punch,
and the Natural Motion animation further cements the feeling that you
wouldn’t want to be on the other end of these gun barrels. My next
attempted headshot misses its intended target, but the bullet drives
into the bandit’s shoulder, the force of the shot sending him twisting
emphatically just like in the old spaghetti western flicks. I spot
another bandit scurrying away out of the corner of my eye, train the
sights on him, and pop him in the leg. The impact sends him face first
into the ground, and he frantically crawls toward cover with his gimp
leg dragging behind. Before he finds refuge, I send him to an early
dirt grave with a shot to the back of the head.
With most of
the enemies neutralized, I switch to the shotgun and charge the house.
The few remaining enemies pour out the door of the nearby house, but I
push them right back in with the explosive blasts from my gun barrels.
The enemy hideout is cleared, and the marshal thanks Marston for his
help.
After taking down the gang, Rockstar fast-forwards to
another mission. This time Marston crosses paths with a drunken
Irishmen who owes him a Gatling gun. Our renegade cowboy has heard this
shtick one too many times and he’s run out of patience. Rather than
wait for the vagrant to sober up and deliver the weapon, he demands
that the drunk saddle up and take us to it immediately. The
alternative, Marston promises, isn’t pretty, and that vague threat is
enough to help the bumbling idiot sober up. As we ride out, our guide
rattles of a list of excuses as to why he hasn’t followed through on
his promise yet, and warns us it won’t be easy to recover the gun.
The
Gatling gun is located in a heavily guarded mine, and as the pair
approaches the site, two mounted guards trot out to meet them. At the
sign of first gunfire, our cowardly guide rides off, promising to
return with a wagon to transport the gun. It’s up to me to take down
the encroaching party. Using the slow-motion Dead Eye ability, I down
one rider with a pistol and then procure our lasso for a more creative
takedown on the second guy. As he rides toward me guns blazing, I toss
the lasso, yank him to the ground, and move in to gut him with a knife.
Moving past the downed guards and around the bend, bullets
start whizzing by Marston’s head; the miners have taken arms. The
Gatling won’t trade hands without a lot of bloodshed, and I’m more than
happy to oblige. Moving into the mine, the environment offers several
ways to dispatch enemies. TNT barrels can be used to take out groups
with earth-shattering explosions, and a well-placed shot can send a
hanging gas lamp onto a nearby enemy, setting him ablaze for a fiery
death. Once I clear the mine of enemies and locate the gun, I load it
onto a rail cart and push it out the mine. Once Marston makes it to
daylight, the Irishman pulls up with the wagon and we make our getaway.
My experience with Red Dead Redemption has me chomping at the
bit to spend more time in the gritty Western setting. Rockstar says the
game is content complete, and the next few weeks will be spent
fine-tuning the gameplay. In the meantime, check back for new details
about the multiplayer as we lead up to the April 27 release.