We share new details on Call of Duty's multiplayer, break down Smash's Dragon Quest content, and interview Hardcore History's Dan Carlin about video games history.
Watch us talk to the studio's narrative lead developers about their definition of a "political game" and why they think their campaign doesn't fit the bill.
Watch or listen to us ask studio narrative director Taylor Kurosaki and multiplayer design director Joe Cecot dozens of burning questions from the community.