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Sekiro: Shadows Die Twice Exclusive Coverage
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February Cover Revealed - Sekiro: Shadows Die Twice
From Software takes us to Sengoku period Japan for its upcoming ninja-inspired action RPG
by
Daniel Tack
on Jan 08, 2019 at 10:56 AM
How Character Progression Works In Sekiro: Shadows Die Twice
Sekiro isn’t exactly an RPG, but you will be able to tailor The Wolf to your liking.
by
Suriel Vazquez
on Jan 08, 2019 at 11:02 AM
Why Sekiro: Shadows Die Twice Doesn't Have Online Multiplayer
Co-op won’t be a part of the experience this time around, but that has its upsides.
by
Suriel Vazquez
on Jan 08, 2019 at 11:09 AM
Here's What You Can Do In Sekiro's Hub Area
From also says Sekiro's world is among its most open-ended.
by
Suriel Vazquez
on Jan 09, 2019 at 10:59 AM
GI Show – Sekiro Exclusive, Game Of The Year, Sumo Digital Interview
Watch or listen to us share new, exclusive details on From Software's next game and interview the heads behind the studio developing Crackdown 3, Dead Island 2, and Sonic Team Racing!
by
Ben Hanson
on Jan 10, 2019 at 02:00 PM
Exclusive Gameplay From Sekiro: Shadows Die Twice's Hirata Estates
Watch us walk you through an exciting, new environment in From Software and Miyazaki's next game.
by
Ben Hanson
on Jan 11, 2019 at 02:00 PM
Sekiro: Shadows Die Twice's New Combat Options Means Bosses Are A Little Different
We dive deep on the Lady Butterfly fight and talk to From about to learn how Sekiro's bosses take advantage of its new combat options.
by
Suriel Vazquez
on Jan 14, 2019 at 02:00 PM
Exclusive Gameplay And Details On Creating Sekiro: Shadows Die Twice's Combat
Watch new gameplay of From Software latest game as its lead designer explains how Sekiro is different from Dark Souls and Bloodborne.
by
Ben Hanson
on Jan 15, 2019 at 02:00 PM
How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice
From is telling a more personal story in Sekiro, and is making some tweaks to their storytelling to match.
by
Suriel Vazquez
on Jan 16, 2019 at 02:00 PM
How Sekiro Plays Differently Than Dark Souls
For both Souls veterans and newcomers, From has a few tips on how to die less often in Sekiro.
by
Suriel Vazquez
on Jan 17, 2019 at 02:00 PM
Exclusive Video On The Challenges Of Creating Sekiro's Dynamic World
In this exclusive video interview, From Software's lead developers talk about the refreshing challenge of creating Sekiro's new world.
by
Ben Hanson
on Jan 18, 2019 at 02:00 PM
Inside The Creation Of Sekiro's Soundtrack
From Software's composer Yuka Kitamura discusses how the themes and instruments for Sekiro compare to her soundtracks for Bloodborne and Dark Sous.
by
Ben Hanson
on Jan 21, 2019 at 02:00 PM
From Software On The Possibility Of A Demon’s Souls Remaster
The company’s president isn’t opposed to it, but stars would have to align for it to happen.
by
Suriel Vazquez
on Jan 22, 2019 at 02:00 PM
Hidetaka Miyazaki On Receiving A Lifetime Achievement Award
The creator’s grateful for all the fans who love his work, but isn’t exactly interested in giving them life advice.
by
Suriel Vazquez
on Jan 23, 2019 at 02:00 PM
How Tutorials Work in Sekiro: Shadows Die Twice
Watch our exclusive interview with Sekiro's lead game designer on why he hopes From Software fans won't be annoyed by more tutorials.
by
Ben Hanson
on Jan 24, 2019 at 02:00 PM
Our Full Hidetaka Miyazaki Sekiro: Shadows Die Twice Interview
The man himself joined us for an hour-long chat about Sekiro and a few other things.
by
Game Informer Editorial
on Jan 25, 2019 at 02:00 PM
How Sekiro: Shadows Die Twice Became An Activision Game
Activision and From Software give us insight into how they came together for the project.
by
Suriel Vazquez
on Jan 28, 2019 at 02:00 PM
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